midrange DECKS
Midrange decks ... the place where you strike a balance between aggro and control, like the Goldilocks of MTG. It's the deck that says, "I'm not too fast, not too slow, I'm just right!" But of course, with a dash of humor, because what's Magic without a few chuckles?
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Picture this: you're sitting across from your opponent, and they're playing an aggro deck that's faster than a caffeinated squirrel on a sugar rush. Meanwhile, you, the Midrange Mage, are calmly sipping your beer (or whatever fuels your spells) as you lay down cards with a smirk that says, "Oh, you think your goblins are scary? That's adorable."
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The Midrange deck is like that one friend who always shows up to the party fashionably late but steals the show with their impeccable taste. Your creatures are beefier than a Thanksgiving turkey, and your spells are as versatile as a Swiss army knife. Your opponent tries to swarm you with a horde of creatures? No problem! You've got a Juzam with Spirit Link to make a Sengir blush. They drop a Shivan Dragon? You've got a Swords to exile that bad boy faster than a kid's dessert after an hour saying he doesn't want to eat his dinner.
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But here's the secret sauce: it's not just about power and toughness; it's about having answers to everything your opponent throws at you. The beauty of Midrange is that it's like playing chess while your opponent is stuck in a game of checkers. You're the master tactician, the grand strategist. You're in it for the long haul, and your deck's win condition is imminent.
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Don't forget the thrill of watching your opponent's face when they realize they can't just run you over with an aggressive onslaught or outlast you with endless control spells. So, as you sit at the table with your Midrange deck, remember to sip your drink (beer or whatever) with class and chuckle in the face of adversity. After all, in the world of Magic, it's not always about being the fastest or the most controlling; it's about being the most charmingly balanced.
(Pez Unholy)
Threat density. I wanted to be able to play the strongest threats on curve and play all the best answers. Close the game by protecting a threat with Countermagic or blowing up all the land with a fatty on the board. [...]
(Laurence Boulanger)
Similar to lion-dib-bolt, it's a "12-bolt deck". Bolts are good because they're bimodal spells: they can control the board or go face, depending on your role assessment at a given time. If you're in the business of beating The Deck, 12 bolts decks give you the best odds. [...]
(Martin Hébert)
It’s like a mono-black deck, with white for protection against artifacts and enchantments. [...]
(Arnaud Labelle)
It is an evolution of the classic Mono Black Rack, optimized for a first-game win against most matchups. Playing almost no answers in the main deck, the plan is to empty the opponent's hand and manascrew him as fast as possible, and then keep them in that state while chipping their life total with as many threats as possible. [...]
(Brian Bogdon)
The idea behind this build is to lean on sedge troll to help stabilize the early game while you assemble your guy for a big AHE or ramp into enough mana to hard cast 6 drops. [...]
(Mark Seccareccia)
Troll/Disco Troll is a typically black red or black red blue deck aiming to restrict your opponents early resources through the abusive actions of Sinkhole and/or Hymn to Tourach depending on the philosophy of the deckbuilder/pilot. [...]