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COMBO DECKS

Here is the place where players strive to craft decks that are more puzzling than a Rubik's Cube in a tornado! These daring souls are like mad scientists in a flavor-packed laboratory of cardboard concoctions. A player, with a deck piled high with seemingly unrelated cards, hunched over like an alchemist mixing volatile potions. They'll stare at their hand with a mischievous grin, scheming like a Disney villain with a master plan involving a rubber chicken, a cheese grater, and a pot of spaghetti.

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In this magical realm, combos aren't just two cards that happen to rhyme; they're Shakespearean sonnets of chaos. The battlefield becomes a theater, and these players are the playwrights, crafting narratives more convoluted than a telenovela plot twist. They'll be shouting "Eureka!" when they assemble a trifecta of cards that puts you in front of multiple hasty Elder Dragons, or they'll laugh maniacally as they are taking turns every 20 seconds until they decide to make you draw your entire deck.

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But beware, for in the world of Combo, even the most elaborate Rube Goldberg machine can backfire. These players walk a tightrope between genius and insanity, and the line between victory and defeat is thinner than a goblin's hair. So, next time you see someone playing the a combo deck, gather 'round and watch the spectacle unfold, because you never know if you're about to witness a masterpiece or a slapstick comedy of errors.

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BEAST ISLAND

(François RDT)

MAKE THE GUARDIAN BEAST AND CHAOS ORB COMBO PLAYABLE!  [...]

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CANDLEFLARE

(Greg Kraigher)

The idea behind the build is to wait, trick your opponent into damaging you enough then swap life and end with a fireball.  Or build up enough control, and string a couple of fireballs and disintegrates at them.  Or just a single one.   [...]

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DREAMS COMBO

(Brian Bogdon)

TThe idea behind this build is an all-in combo, going creatureless helps blank some cards in your opp deck and frees up slots for more redundancy like Sylvan library and recall.  [...]

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TWIDDLE VAULT

(Danny Friedman)

The point of this deck is to create a deterministic situation where the pilot does not have to pass the turn to his opponent ever again. This deck was made possible by the sequential un-restrictions of Recall and Time Vault. Prior to these unrestrictions, Filipe Garcia not only pioneered the original TwiddleVault archetype but found success with it.  [...]

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