moulin - boréal
IDEAS AND DIFFERENCES?
This is the lantern control of Old School. The plan is to play a control game in the early game until you assemble Field of Dreams + Millstone. Once you get there you pivot into a prison deck, preventing your opponent from drawing meaningful cards for the rest of the game until they mill out. 2 mill stones with a field is almost a hard lock.
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Some folks play factories, which are obviously great. Since the main wincon is milling I prefer having a consistent manabase.
Some build shave 1 field of dreams, but I like the consistency of 4 and having backups in case they get removed.
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MEMORIES FROM PLAYING IT?
Second place at the 2022 Tundra Wolves Challenge (39 players, 6 rounds).​
MATCHUPS?
The deck struggles vs fast aggro decks specifically in 4 strip formats (in Atlantic our 4 mazes are often uncontested). We have a good time vs shops since we can bring 4-5 additional removal pieces post side on top of our 4 disenchants and 4 swords.
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SIDEBOARD SUGGESTIONS?
We have a transformative sideboard. The plan is to side out the prison package (4 Field of Dreams, 4 Millstones) and side in 3 Serra Angels + relevant sideboard cards (Divine Offerings, CoP Red, etc.). We do so to blank artifact & enchantment removal, while giving ample room for sideboard cards.
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​source: Karl Rivest-Harnois - Mtl Tundra Wolves
picture: @oldschoolmtg
Karl R.H.'s list
SPELLS
1 Ancestral Recall
1 Balance
1 Black Lotus
1 Braingeyser
1 Chaos Orb
4 Counterspell
1 Demonic tutor
4 Disenchant
4 Field of Dreams
1 Ivory Tower
1 Jayemdae Tome
1 Mana Drain
4 Millstone
1 Mind Twist
1 Moat
1 Mox Jet
1 Mox Pearl
1 Mox Sapphire
1 Sol Ring
4 Swords to Plowshares
1 Time Walk
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LANDS
4 City of Brass
3 Island
4 Maze of Ith
2 Plains
1 Library of Alexandria
4 Strip Mine
4 Tundra
2 Underground Sea