domseeker - Atlantic
IDEAS AND DIFFERENCES?
Burn Burn Burn, what's more to it? The goal here is just to kill your opponent the fastest you can with a good and fun toolbox. 19-20 burn spells + 4 Black Vise... it is not a deck to make friends. Another reason is, I always wanted to make Stormseeker playable since I started playing MTG again.
Burn is pretty good in this format. Not only does this deck play 3 or 4 Fireballs and Channel but Stormseeker brings it to another level. It gives opportunities to include some good combos, for example, Hurkl’s recall, which can be really potent with Stormseeker. I also tried some variants with Underworld Dreams or Howling Mine that were not as powerful, but really fun.
MEMORIES OF PLAYING IT?
Making 8 damage on turn one or even 16 damage on turn two is a good one with Stormseeker/Fork, and it happened more
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than once, hehe. Also, even if it doesn't happen often, playing Channel-Fireball is awesome and always makes people cheer! Stormseeker also consistently brings interest. I remember the first event I won with this deck, the final was against FRDT playing Beast Island and he had a Red Blast in hand to counter an eventual Energy Flux, but when I cast a Shatterstorm, his face was priceless. His hand filled pretty quickly and I finished him with Stormseeker. I think it was his first encounter with the card and I know he secretly wanted to build it.
MATCHUPS?
Must say that this deck is good in Atlantic, not so bad in Swedish, but in Boreal, it is just not that good. I tried, but to many Strip Mines, too fast, and a lot of creatures. But I am working to build a Boreal version that works!
Match against decks that draw a lot are often overwhelmed by this deck. It's usual to see players retain themselves from drawing too much and since I do not have creatures or much permanent main deck, many cards become useless against me. Must say that going all burn, makes Counterspell way less good and since you see rarely more than 6 or 7, with 20ish burns, I have the higher ground. So as you know, people are still playing CoP Red and Blood Moon. I must say that I can do a lot of damage without red, so I can manage them, but I often sideboard in Tranquility.
Overall, this deck performs well against tier-one decks. In Atlantic, I have some trouble dealing with Shop. Match up against a burn deck can go either way, but I have more trouble against aggro decks or decks with a lot of creatures. At some point, I can be overwhelmed by not being able to remove them all.
Dom Beaudry's list
SPELLS
1 Balance
1 Black Lotus
4 Black Vise
1 Braingeyser
4 Chain Lightning
1 Channel
1 Chaos Orb
1 Demonic Tutor
3 Fireball
1 Fork
4 Lightning Bolt
1 Mana Drain
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
4 Psionic Blast
1 Regrowth
1 Sol Ring
4 Storm Seeker
1 Time Twister
1 Time Walk
1 Wheel of Fortune
LANDS
4 City of Brass
1 Library of Alexandria
4 Mishra's Factory
1 Strip Mine
4 Tropical Island
4 Volcanic Island
SIDEBOARD SUGGESTIONS?
Sometimes I put creatures in sideboard. Just enough to make a transitional side that plays well in this deck, and people often side out their removal.
In the early versions, Hurkyl recall was main deck, but I put it in side. Tranquility is useful, but not essential. Maze of ith is pretty powerful. Disintegrate can be good against Troll decks, and god there are a lot of them. Putting Red Blast and Blue Blast is recent. I used to put creatures in the side, and the change was a good one, but it depends on the meta or how I feel. Often, I put Earthquake or Shatterstorm. They can be devastating depending on the meta.
source: Dominic Beaudry - MTL Tundra Wolves
picture: @oldschoolmtg